Diablo 4 has 4 major stats and a lot of other secondary ones. Everything is important for build-crafting, especially if you want to maximize your character’s potential. The stat names might sound intimidating, but as a matter of fact, they are just complicated terms with generic uses like increasing damage output by a specific percent or reducing damage taken from a specific element.
Diablo 4 Core stats explained
The core stats that this game offers are Strength, Dexterity, Intelligence, and Willpower. Those attributes are more important to some classes and less important to others. Each one serves a different purpose, and they do not work the same way that they do in other games.
- Strength: Increases Armor by +1 for every Strength point that you have. Barbarians get an extra +0.1% Damage per point, and Rogues get +0.1% Resource Generation per point.
- Dexterity: Increases Dodge Chance. Barbarians and Sorcerers get +0.02% Critical Strike Chance per point, Rogues get +0.1% Skill Damage per point.
- Intelligence: Increases Resistance to all elements. Sorcerers get +0.1% Skills Damage per point, and Rogues get +0.02% Critical Strike Chance per point.
- Willpower: Increases Healing Received, and Overpower Damage. Barbarians and Sorcerers get +0.1% Resource Generation per point.
Starting stats for every class
- Sorcerers start with 10 Intelligence, 7 Strength, 7 Dexterity, and 8 Willpower.
- Barbarians start with 7 Intelligence, 10 Strength, 8 Dexterity, and 7 Willpower.
- Rogues start with 7 Intelligence, 7 Strength, 10 Dexterity, and 8 Willpower.
- Necromancers start with 10 Intelligence, 7 Strength, 7 Dexterity, and 8 Willpower.
- Druids start with 8 Intelligence, 7 Strength, 7 Dexterity, and 10 Willpower.
How to increase core Diablo 4 stats
There are three ways you can increase your core stats
- Every time you level up, you get +1 point to all four stats.
- Finding an Altar of Lilith has a chance to give you +2 to any of the four stats across all your characters.
- Armor, Weapons, Amulets, and Rings also contribute to increasing those core stats.
All Secondary stats explained
It wouldn’t make sense if an ARPG only has four stats to play with. I mean this genre is all about build-crafting and if this is what we only have, it would have been a disappointment.
Luckily, Diablo 4 has a lot more attributes to take into consideration when creating your perfect build, and we will cover every single one of them.
Offensive stats
Stat | Stat explanation |
---|---|
Weapon Damage | The base damage of your equipped weapons |
Weapon Speed | The base attack speed of your equipped weapons |
Critical Strike Chance | Your chance to land a Critical Strike. Critical strikes deal bonus damage equal to your Critical Strike Damage, and it does not apply to DOT damage like burn or poison. |
Critical Strike Damage | How much extra damage your critical strikes will do |
Overpower Chance | Chance in which a skill can overpower all the damage it deals |
Vulnerable Damage | The extra damage you deal to vulnerable enemies |
All damage | Increases all your damage dealt |
Damage vs Crowd Controlled | The damage you deal to crowd-controlled enemies. This means stun, slow, daze, and even staggered bosses for the duration of the stagger. |
Damage vs Slowed | Bonus damage vs slowed enemies. This applies to staggered bosses as well. |
Damage vs close | Bonus damage that you deal to enemies who are in melee range |
Damage with cold, fire, bleeding, burning, poison, and shadow | Increases the DOT damage to any of those status effects, but does not increase the direct physical damage |
Damage with basic | Increase damage dealt by your skills that have the “basic” tag. |
Damage with conjuration | Increase damage dealt by your skills that have the “conjuration” tag. |
Thorns | Damage that the enemy takes when hitting a player (consider this as a retaliation stat where the enemy will take a % of the damage they dealt to you back) – This does not apply to DOT skills. |
Defensive stats
Stat | Stat explanation |
---|---|
Maximum life | Your max health |
Potion capacity | Number of potions you can carry at a time |
Armor | Reduced incoming physical damage and partial non-physical damage. |
Armor Contribution [PvE] | The partial % reduction that you take from non-physical attacks that I mentioned in the Armor stat. The remaining % falls back on all the elemental resistance that you have. |
Dodge chance | Your chance to dodge a direct hit. |
Barrier bonus | Increases the amount of Barrier you would get from Barrier effects |
Fire, Cold, Lightning, Poison, and Shadow resistance | Your resistance percentage to each element respectively. |
All damage reductions | Reduces damage taken from all sources |
Utility stats
Stat | Stat explanation |
---|---|
Maximum Mana | The max mana you have to cast various skills |
Mana Regeneration | The amount of mana you can regenerate per second |
Movement Speed | You base movement speed |
Lucky hit chance bonus | Increases your lucky hit chance that adds up to the base skill lucky hit chance |
Slow duration reduction | Reduces the duration of all incoming slow effects |
PvP stats
Stat | Stat explanation |
---|---|
Damage reduction | Total damage reduction that is taken from other players in PvP. This stacks with other damage-reduction stats |
Armor contribution [PvP] | The partial % reduction that you take from non-physical attacks in PvP I mentioned in the Armor stat. The remaining % falls back on all the elemental resistance that you have. Damage reduction – Total damage reduction taken from other players in PvP. This stacks with other damage-reduction stats |
This covers the entire list of stats that are offered to all classes.